Cyberpunk 2077 it will be The first game to support Nvidia DLSS 3.5, the latest version of the chipmaker’s upscaling technology. The update arrives with patch 2.0 on September 21st – just days before the game’s release Illusory freedom extension.
DLSS 3.5 uses a new technology called Ray Reconstruction, which Nvidia describes as an AI-powered technology that improves the quality of ray tracing. Ray reconstruction swaps “hand-tuned noise reduction tools” for an AI network trained by a supercomputer, resulting in high-quality pixels within the sampled rays.
Additionally, DLSS 3.5 was trained with five times more data than DLSS 3. It should be able to detect various ray tracing effects “to make intelligent decisions about the use of temporal and spatial data” to enable high quality upscaling.
inside Cyberpunk 2077conditions, resulting in improved quality and clarity of reflections, more accurate world illumination and better illumination. In addition to better ray tracing, the game’s 2.0 update also includes vehicle combat and car chases, a “revised” police system, and redesigned perk and skill trees. when Cyberpunk 2077: Phantom Liberty It will be released on September 26th and it supports Nvidia DLSS 3.5
More importantly, while DLSS 3 was limited to RTX 40 series graphics cards, DLSS 3.5 will be available for all RTX GPUs. That means you’ll see these benefits even on a five-year-old RTX 2080. Portal mit RTX, Alan Wake 2, And Half-Life 2 RTX: RTX-Remix-Project DLSS 3.5 is scheduled to arrive later this fall.
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