Rarely do we get to see what the entire creative process was like behind great audiovisual works including films and series, but even so, an attempt is made to let us know what the adaptation is most of the time. The screen. The same thing happens in the world of video games, in which interviews with developers are only held when there are industry events; However, this has changed over the years and the Naughty Dog team is proof of that.
Its components are named Grounded II: Making the Last of You Part IISo that they explain the entire construction process of this video game released in 2020 PlayStation 4 That had a remastering for this year, adding a new roguelike game mode and levels that didn’t make it to the final version. Everyone responsible for creating the headlines has a point of view, including well-known ones Neil Druckman And even the actors who captured the character’s motion.
Here you can check it:
That sums it up naughty dog In his description:
Watch the full documentary Grounded II: Making the Last of Usâ„¢ Part II, which takes viewers through the development process of the acclaimed sequel to Naughty Dogs. Get behind-the-scenes footage of what happened in the development of Part II over the years, including its reveal. Grounded II will be available starting February 2, 2024 at 9 am PT and is available for PlayStation consoles as part of downloadable patch 1.1.0 (internet connection required) for The Last of Us Part II Remastered. 5 times at the same time
Something worth mentioning is that along with the documentary, a patch for the remastered version has also been added and some aspects of the title have been further polished. Since there were details in the roguelike that needed to be fixed, these are specific bugs that can be realized with certain characters while traversing different levels.
Remember that The Last of Us Part II: Remastered Available at PS5.
Through: Youtube
Editor’s note: It is important that most of these games have similar elements, since it can always be preserved for future generations within the industry and they have certainty about how the games were made, regardless of the era.