Starfield just released a new beta patch that adds life items, difficulty switches, ship decorations, inventory tabs, and actual city and surface maps. Vehicles will be added later. But I’m very excited about this new update that they’re calling Starfield:Vision:
- Discover a more diverse world with more diverse and timely insights. Introducing new planetary biomes, more colorful worlds, new animals and plants, archaeology, rescues and more…
- New unusual planetary biomes create even more exotic and diverse worlds to explore.
- Strange creatures have evolved on different planets, bringing new life and dynamism to this grim landscape.
- The universe has become more exotic, more vibrant and more exciting to explore. New sky and grass tones allow for a more unique world and a more diverse range of scientific aesthetics.
- New aquatic species create strange worlds to discover above and below the surface.
- The atmosphere and sky have been improved, and stormy weather can now create rainbows in the planet’s atmosphere.
- Mysterious artifacts can be discovered on aliens and collected as trophies. These other objects can be placed in habitable bases to create a representation of your journey across the universe.
- The more diverse the planets, the more reasons there are for exploration. Unleash your inner archeologist and search the galaxy for planets that hold the ancient bones of alien life. Complete and intact skeletons are particularly rare and especially valuable.
Oh, sorry, that was a typo. I want to say this Not sky people updated vision, Back from November 2018. But what I will say is, aside from new missions and an expansion story, I think Starfield needs something like this the most.
No Man’s Sky didn’t get update after update to make the game, but it’s a game that’s tried to get back to the original mission of exploring beautiful planets that were pretty rare upon release, and often nothing quite as cool.
Starfield is at least ahead of No Man’s Sky’s launch in this regard, as I think it often features beautiful scenery, but I think it would benefit from significant revisions to its procedural generation systems to make exploring these planets more interesting and engaging for players. . Instead of landing somewhere and finding the same eight civilian bases or pirate bases 500 meters away, the reason they went to places they couldn’t predict was to find things.
The ultimate goal of Starfield, both in Bethesda’s theory and in-game, is to explore the universe when you join the constellation. However, you’ll find that 950 of Starfield’s promised 1,000 planets have nothing of note, or at least nothing that you haven’t seen dozens of times by the end of the game. I often find like Something I’ve never seen before, but over time these events have become increasingly rare.
Starfield needs more interesting planets, both visually and in biomes, but the weather, flora, fauna, and of course the POIs need to be much more than they are now, rather than repeating them as often as possible. I also like the NMS idea of ​​trophies or rare relics that you can find while exploring, because there’s nothing crazy “rare” like that in the game, and it would fit well with the base/ship decor.
I think, at least in this particular area, a sequel to No Man’s Sky with at least ten times the budget is a good plan. I mean, hell, they’re already updating the No Man’s Sky Land car, right?
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