Supergiant Games Roguelike Games Abyss d i went out quick access Things have been going pretty well for over a week and a half (and sweltering hot) date to time. However, some players had difficulty coping with the hero Melino’s punching ability and fast running ability. Fortunately for these people, there is Supergiant Games Abyss dThe first patch primarily addresses speed.
As of today’s patch, Melino’s sprint (which seemed a bit slow) has been sped up to make him “normally fast”. The pacing is more responsive, as some players found it difficult to turn around while running, and I’m sure it became a pain in the ass in some later areas of the game where they are literally crawling with things trying to kill you. .
Melino’s Dash has been slightly optimized to allow players to exit recovery animations more quickly. This doesn’t mean he’ll be stunned by damage, but I’ve noticed that he’s a little slower to run away from enemies after taking a hit. Now it has to have the same urgency as pressing the dodge button so I don’t lose one of the death challenges in a great round of the game.
Melino storms up Abyss d has been A bit controversial Because it is significantly slower than the Zagros first game. His sprint leaves a mark that he must recover before he can sprint again. That’s a pretty drastic change compared to Zagrias, who was able to sprint right back. He was even able to collect a blessing that gave him a few more sprints before he tired. While I wouldn’t mind swapping a Melino kit for Supergiant, I think this difference makes them particularly unique characters that encourage different playstyles. I’d hate to see the Melino Trace disappear from the game based on the studio’s reaction to it.
Speaking of speed, Abyss dThe first patch for is also accelerated Collect resources. The second part introduces the various crafting and gathering tools that must be unlocked in order to obtain the resources needed to create what the game calls for. mantra, which often increases the Melino’s abilities and adds features such as mechanics and farming. However, you can only use one resource gathering tool at a time, meaning you have to decide whether to prioritize plants, fish, ore, or other materials in each run. In my experience, a good round ends The demonic battle against Kronos This can take about 40-50 minutes, which means it’s too long not to collect other materials.
now, Abyss d Players can collect any The resource points they find during the run until the collector associated with them is unlocked. So when you unlock the shovel or axe, you don’t need to equip them to extract seeds or ore respectively. Swapping out a specific collection tool will allow you to get as many resource points as possible before this patch, while “resources for tools you don’t prioritize will appear much less frequently,” the patch notes say.
Elsewhere, Supergiant has released small (but important) fixes, such as: showing your coins when you’re in Charon’s Well or replicating the grapple upgrade tutorial on Altar of Ashes. Anecdotally, a friend of mine made the third area of ​​the game without improving his grip to get more passive boosts because he didn’t know how to do it. If you’ve been there, you know the area is tough with When it comes to upgrades, players have reported that the game doesn’t explain the system well. Hopefully, starting with this patch, more players will know how to improve their grip and buffs for fighting Chronos.
To see the full patch notes, primarily focusing on the feedback the team has received since launch, check out these here. Supergiant mentioned that they’ll be making balance changes next with this first patch, which tells me I should get a win soon before the team nerfs my favorite builds/bones.