For several years now era Super Smash Bros. Ultimate, a game that went through a lot in its development, since the director of the work, Masahiro Sakurai, wanted something fair and users could specialize with any character in this extensive roster. In fact, even though he is not currently working on the title, he has released some interesting videos YoutubeSo that he discloses the secrets of his work with the balance of power.
According to what the past has said May 21st In their latest material, the developers should find the best way to make each of their characters unique, especially when we talk about fighting video games and not make them too similar to provide variety to the player. Added to this is that he recommends focusing on strengths and compensating for weaknesses to avoid the occurrence of “broken” movements that can then be removed in future repetitions.
Here is some of what was mentioned in his video:
Smash Bros. For Ultimate, we have online battle win rate data. It is real data collected from all over the world, so it is safe to say that it is unbiased global data, without any bias.
Additionally, Sakurai noted that the highest win rate of any character is 51.43%. Meanwhile, the lowest profit rate is 47.18%, although he did not say who it is. This means that the win rates for all fighters in recent Nintendo Switch installments are within a very narrow range of around five percent.
With that in mind, there’s no word yet on whether he’ll be working on the next installment of the series, or even if he’s already in another game. Fans are hopeful for the port Kid Icarus Rebellion inside switchSo we have to wait for more news in the not so distant future.
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Author’s Note: It’s definitely not easy to deal with the balance of characters, which is why I understand that Sakurai is tired right now. But it would be nice to get back to a game other than Smash.