inside Ars review for Callisto-protocol last weekOur reviewer praised the game’s Performance mode’s 60fps graphics on the PlayStation 5 version. Online forums though since the game’s release Like reddit And Steam rating for the game The PC version saw widespread complaints of stuttering frame rates and other poor performance.
Developer at Striking Distance Studios I recognize the stuttering problem among “some” computer users Friday afternoon. Later that evening, the squad Computer patch release “Fixes game stuttering due to shader compilation”. Tests on the Ars Gaming platform (currently with an Nvidia Geforce RTX 2080 Ti) show that the patch is successful and the latest version of the game can achieve smooth frame rates above 60 fps even at “Ultra” graphics settings.
“Responsible and Accountable”
In a post on his personal Twitter account, Striking Distance founder and CEO Glen Schofield This has been attributed to widespread stuttering problems In the bug file patched for the launch version of the game, “fatal error by someone in a hurry”. inside individual tweetsCalled the problem a “bloody typo”.
“I’ll find out how it is [stuttering] It happened, but my focus now is on the solution [it]Scofield Tweet on Sunday night. “All our energy is in this. Ultimately I am responsible and accountable.”
In addition to the widespread PC issues, the game’s official Twitter account was revealed on Sunday afternoon to announce “New patch for all consoles that will fix framerate and crashing issues that some of you have reported”. However, there are still issues with ray tracing reflections on the Xbox Series X, and the developers are promising more information on the matter later in the week.
Callisto-protocol First release from Striking Distance Studios, originally formed in 2019 Develop games PlayerUnknown’s Battlegrounds the world. Schofield who helped build it empty room Franchised at Electronic Arts, he says creating a big-budget game in just a few years was a huge challenge for the new team.
“We certainly tested everything, but it’s complicated code,” Schofield said chirping. “We even had to grow our publishing team, so we’ve held it for 3.5 years. bear with me [sic]. “