Hate loading times in games? These days they’re not so annoying, especially now that we have storage methods like solid state hard drives, which are able to load scenes and layers almost in the blink of an eye. But, when loading screens and progress bars first came into our lives, they were truly a nightmare.
But the reasons to hate these bars are not limited to the fact that they took a long time to fill, but it turns out that many times they were false. Alasdair Beckett-King announced this information through his Twitter account.
“Game developers need to create a loading bar that scrolls at a constant speed and shows the actual time it takes for a game to load. Once that’s done, they can move on to other things.”
What Alasdair didn’t expect was several developers responding to his post, letting him know that in many cases they’re just an item to fill in the gaps while you wait for the game to continue and aren’t logically designed.
A former Atomic Thrones developer said he never programmed a bar that worked properly, while Spanish Raul Rubio Munariz of Tequila Works admitted that all the games he worked on used a fake progress bar.
A developer who worked Thomas was alone, a game that has several nods and nods to programming and logic, said that players don’t trust a loading bar that works properly and smoothly. That is why these jumping bars are preferred. Apparently this makes players think the game is actually loading.
Through: 3D games
Editor’s note:Thanks to Zebus for SSDs and technological advances! This post brought flashbacks to my mind, playing Street Fighter Alpha It was a nightmare at PSX.