With Apple’s Vision Pro VR/AR headset going on sale February 2nd, we’re starting to see more details about app requirements. For example, the company has issued guidelines for VisionOS developers planning to publish apps, and there’s an odd caveat. It is recommended for developers not to use the terms AR and VR when referring to Vision Pro applications, but instead call them “native computing applications”. Developer site Already seen once 9 to 5 Mac.
“Spatial Computing: Call your app a spatial computing app. “Don’t describe your app experience as augmented reality (AR), virtual reality (VR), extended reality (XR), or mixed reality (MR),” the company explains. My The headset itself should say “Apple Vision Pro” in three capital letters, while “VisionOS starts with a lowercase v, even if it’s the first word in a sentence.” Apple added that the terms should never be translated or translated literally.
Since these are almost certainly AR and VR apps designed for AR/VR headsets, Apple may want to differentiate its own offerings so consumers don’t have apps for other VR/AR headsets, especially Meta’s Quest 3, confusing them with their own. At the same time, Apple has used these terms extensively to describe the headset, with CEO Tim Cook calling the Vision Pro “Vision Pro”.A brand new AR platformWhen it launches at WWDC 2023.
In the same document, Apple asked developers to specify whether AR/VR or AR spatial computing apps include movements such as rapid rotation or sudden changes in camera perspective. Thus, a badge will appear on the product page to alert users. He also describes the use of privacy stickers and game controllers. As mentioned, the Apple Vision Pro headset launches on February 2nd for $3,495 – a price that will likely only attract enthusiastic buyers.
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