Speed has always been an element that has featured Sonic in all of his games. However, this has also presented a problem for developers since making the jump to 3D, as they have had to find the best way to offer this sensation without affecting the gameplay, or for that matter. Sonic Frontiersto the player. That’s what Sonic Team faced when it was discovered that people in the experiment started to feel dizzy.
In a new interview with Famitsu, Sonic Frontiers producer Sachiko Kawamura revealed that some of the people in charge of testing the game before launch, They were getting dizzy at how fast Sonic was going, and how it affects the use of motion-blur. What was said about it was:
“I have to thank the Test team for their work in testing the game. Some couldn’t play because of 3D motion sickness. It would be a shame if we didn’t take action against this effect, so we take it very seriously. Finally, we take many preventive measures to reduce 3D motion sickness.”
At the end of the day, the developers found a way to prevent the audience from feeling a little seasick. nevertheless, Sonic is still pretty fast in all the open world categories so they managed to please everyone. On a related topic, you can check out our Sonic Frontiers review here. Likewise, this is how the game looks on PS5 compared to Switch.
Editor’s note:
Although Sonic was designed to be fast in the open world, and not affect the player, the problem is that the hedgehog is not controlled as effectively as many would like. It’s not bad, but it could be better.
Through: The silicones