Call of Duty Cold War should bring back Black Ops II’s unlikely RTS missions



Black Ops II is well remembered for three things: its multiplayer, which many consider the peak of classic COD; the campaign, an ultra-grim Greek tragedy with AKs; and the post-credits sequence, in which narco-terrorist Raul Menendez strapped on a bass guitar and joined the rhythm section of Avenged Sevenfold. I wouldn’t mind forgetting the latter, actually.

What’s less talked about is Strike Force, the series of levels that ran parallel to the single-player campaign—a brave, and failed, experiment that brought real-time strategy to Call of Duty.

Black Ops 2

(Image credit: Activision)

To my mind, COD’s dalliance with the RTS genre began with Modern Warfare, and specifically Death From Above, the level viewed from 7,000 feet up in a Spectre gunship. Peering through a black-and-white screen, you picked off tiny targets as Price, Soap, and their squad of murderlads sprinted to extraction down below.


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