I am currently working my way up Cyberpunk 2077 After years of waiting for clarity, her issues were resolved. And while it does a great job of letting you lose yourself in its dystopian setting, I have one major problem with the role-playing game: V, the main character, is an ass, sometimes in a way you can’t even control. .
Look, I’m playing a nerdy character in a video game. Most video game characters are idiots! if Cyberpunk 2077It’s completely understandable why V isn’t as soft and cuddly in many of his interactions. Night City is a hell of biblical proportions, a sprawling, corporate-run metropolis where the average citizen is in constant danger of death in the crossfire of constant gang warfare. V is a product of this environment, and while they are capable of being kind and gentle, their first reaction to any situation can be sarcastic or blunt.
However, one unsatisfactory interaction I constantly see is an issue with the game mechanics and not the writing.
Afterlife is Night City’s exclusive bar that serves as a meeting place for only the most prestigious tenants. I visited the facility regularly to see if I should move Cyberpunk 2077Continue main story missions and take on side tasks. During one of these missions, V and his best friend Jackie Welles talk to Afterlife’s bartender, a charming woman named Claire Russell, about what it takes to get someone to have a drink named after them.
There’s only one requirement, says Claire: “Breathe it in a way that’s amazing and amazing.”
When V returns to the bar after a disastrous accident that ends in Jackie’s death – which is less overwhelming and depressingly pointless – V learns that Claire not only remembers her favorite drink (and last drink), but kept the book she drank it. In the afterlife list. surname. And even though Claire becomes V’s confidant in the game, she endears herself to me with these small acts of kindness.
Claire should welcome you Cyberpunk 2077 Each time players return to the afterlife, they work as merchants selling various alcoholic beverages. I try to check on him from time to time as a personal role-playing exercise, but I feel like garbage every time I accidentally run into a neon-lit dive and hear his muffled voice asking if I want a drink. Even if I quit, the game limits my interactions with Claire – at least during afterlife visits – to limited small talk while sitting at a bar. It kills me that I can’t admit to them with a simple “No, thanks!” Whatever is on my agenda at the moment is on the way to the goal. He tried not to activate Claire’s greeting by sneaking around, but his proximity to the front door made that impossible.
I realize this is a very “me” problem. I don’t expect a group of people to have the same concerns when gaming Cyberpunk 2077. Claire is an NPC after all. He is not a person. However, I think what I feel is a testament to the game’s writing, which is full of compelling moments that resemble real humanity.
It’s no secret Cyberpunk 2077 He had a rough start. In fact, it was so bad that Sony removed the game entirely from the PlayStation Network and allowed it to be resold after six months of bug fixes and performance improvements. Playing it for the first time in 2023, with the added benefit of a more powerful PlayStation 5, opened my eyes to the achievements of a game that just a few years ago I thought was hopelessly broken and extremely regressive. Cyberpunk 2077 It’s not the revelation presented during the pre-release hype cycle, but it stands out – if only for its ability to make me think of a young NPC bartender as my friend.
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