Diablo 3’s most hated feature is stuck for a ridiculous reason

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The image shows the Diablo 3 PC retail box.

Build: blizzard

Diablo 3Market launch 2012 It was a disaster with its constant online demand, down servers and a real money auction house that no one liked or wanted. Now, a decade later, we finally know Blizzard got things back on track Diablo 3 And it turned out to be a great ARPG. But why did Blizzard take nearly two years to ditch the troublesome real-money auction house? Well, you can obviously blame the boxes the game ships in and their printed promises to a working auction house.

How I discovered it computer gamesSeveral former Blizzard and Blizzard North employees held a panel at the Portland Retro Gaming Expo last weekend. Through this paintingFormer Blizz developers talk about the group’s history Diablo And the story they shared about their gaming relationship and how they popularized the franchise. During the painting, the former chief designer intervened Diablo 3Jay Wilson, for the controversial auction house, explains its origins and more.

“When I was at Blizzard, the real money auction was security. It wasn’t money. We didn’t think it would make that much money,” Wilson said. Diablo 2 It was a scam and a scam for the hackers and all the gold dealers and all that stuff.”

Portland Retro Toy Fair

So, as Wilson explains, Blizzard’s solution is to avoid this problem Diablo 3 It should dominate the trading market. This was apparently the game’s move to require a permanent internet connection. Wilson says the moment you take a client offline, you “understand” the hackers. So repeatedly online and auction house blizzards are trying to create problems from the world Diablo 2.

But soon after its release in 2012, Diablo 3The auction house became “one of the game’s biggest flaws, constantly mocked and criticized by the community.” However, it wasn’t easy to remove, and it wasn’t due to a technical headache. when Deferred removal in 2014. Since the game was a promised feature printed on all of the auction house’s retail packaging, there were some legal concerns that it might be cut.

“We didn’t get rid of it when we saw it as a problem because we didn’t think we could legally do it because it was advertised on the box,” Wilson said. “So it took us a long time to sort out all the legal issues before we finally said, ‘OK, we think if we get a case, OK, it’s worth a shot.'”

Interestingly, when all was said and done, Wilson said the auction house didn’t even pay Blizzard that much, noting that he would be “surprised” if it fetched more than $10 or $15 million. And while that may sound like a lot, the former Diablo 3 Designer view Can the world Every few hours or so Rs. Another developer on the panel joked, as usual, “You always blame the lawyers.” So yeah, people hated it and it didn’t make much money. A complete waste of time for everyone involved!

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