The Blood Knight, Diablo Immortal’s new and exclusive class, is free to play starting today. All Blood Knights are trained in an ancient spear fighting style mastered by their chapter Gaia Kule. Blood Knights are connected to other Blood Knights through ethereal bonds. They must persevere and fight the darkness to gain power and the demonic forces that threaten the sanctuary.
“We are delighted to welcome Blood Knight to Sanctuary.” Executive producer Peiwen Yao explained. “This vampiric class has mastered the dynamic hybrid melee talent. So players can choose between physical attacks, blood magic, or a middle ground. We’re all excited to see what players will achieve with this new skill.“
“Diablo Immortal’s first year showed what’s possible when this genre-defining series takes mobile to the next level” explained Diablo General Manager Rod Ferguson. “Now we go even further with the debut of the Ethereal Bloodknight, the first new class for Diablo in nearly a decade, introducing a unique champion of darkness to the land of Sanctuary. We invite everyone to join us in celebrating a year of slain monsters across Diablo Immortal.“
Blood Knight explains in detail:
- Search for Riots: In a new story-driven elite quest, learn about the origins of the Blood Knights and experience the pain they endure to harness their curse and avoid becoming soulless slaves.
- Key Skills: Bloodknights are a hybrid melee class that drain the life of their enemies, ward them off with enchanted shadows, and crush any resistance with a knightly polearm.
- Edge of Shadow: A basic attack that either performs a blade swing or throws a dagger.
- Swarm of Bats: Summons a cloud of bats that deal damage and move on command.
- Bloodsucking: Steals life from nearby enemies.
- monster: Kill enemies and absorb their blood to gain power, unlock bloody paths and fist crushing skills.
- bourgeois: Impales the enemy and stuns nearby enemies.
- Contaminant clouds: A shadowy mist obscures opponents’ vision.
- New combat mechanics: Each set of weapons has its own location, and players can trigger different location effects by switching weapons during battle. Stance effect is attribute bonus with temporary buff and 15-20 second cooldown when changing stance.