How an obsession with Ultima 7 led to some of PC’s best RPGs

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This article originally appeared in issue 348 of our glossy magazine. You can get it delivered right to your door by grabbing a subscription, which will also net you special subscriber-only covers.  

The 1980s were a halcyon age for playground liars, yet to be thwarted by the instantaneous fact-checking power of the internet. Some claimed they had an uncle at Nintendo; Swen Vincke’s friend made up a computer game where you could do anything. He spun a tale about a D&D-style adventure on which he had met an AI character who could not only speak, but respond to questions. “He was having me on,” Vincke remembers, “but I believed him.”

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