The PlayStation offering on PC continues to grow. Some of the best experiences that could only be played on Sony consoles in the past are now available to millions of players. It wasn’t an overnight process, and there were quite a few hiccups, but there’s no question that the latest ports offer us a high level of quality and customization. It arrived a few days ago Ghost of Tsushima: Director’s Cut On Steam and, once again, Nixus Software was responsible for bringing the Soccer Punch experience to a new audience, and you can learn more about this installment here. Thus, I have spent the last few days playing this new version of the title that came to PS4 four years ago, and here I will tell you how it is.
It finally arrived on May 16 Ghost of Tsushima: Director’s Cut To the PC, and I have good news. Gone are the days of chaos that launched like headlines Horizon Zero Dawn y The day is gone. Nixes Software has done a great job considering what they have achieved The horizon forbids the west In March, they found a way to combine the technical department and user experience.
First, it’s important to point out that I currently have an Asus laptop with 16 GB of RAM and an NVIDIA 3050 graphics card with an Intel i5 processor, which puts it above the minimum specifications it needs to play. Ghost of Tsushima: Director’s Cut On PC, however, the experience is slightly below the recommended requirements to enjoy it in all its glory. That is, it is mid-range hardware. Nevertheless, I can assure you that my experience was positive, even more so than what I have experienced The horizon forbids the west.
Now, with the homogenization of the technical part, I mean that Nixxes Software has managed to create standard parameters in its ports, ensuring that the customization experience and all the tools at our disposal are the same between each game. Of course, each user’s graphics engine and hardware are factors that will determine how well each section performs within our reach, but this eases the pressure on developers and allows these types of games to come out faster.
Starting with the visual section, Ghost of Tsushima It was already an impressive game, both on PS4 and PS5, and on PC we see high-quality work that, with the right team, could surpass what was seen in 2020. What surprised me most about this event was my experience with the difference The horizon forbids the west, I didn’t have to modify the game too much for optimal performance.
From the first moment I played with the default options on altitude, and although the frame rate dropped below 30fps, it only happened in areas with lots of vegetation or the small towns we found across Tsushima. It wasn’t a perfect experience, but it wasn’t a huge problem either, and visually the textures, ambient blocking, shadows and everything looked perfect. Along with that, I also tried the options at a midpoint, where the frame rate was usually set at 40fps and it was very rare to drop below 30fps, although they did happen occasionally.
The only detail I could notice was that the shadows acted oddly. During gameplay, some areas are very dark, and shadows on some objects begin to flicker, which is very noticeable. In some cutscenes, especially pre-rendered ones, this can be noticeable on characters’ faces, which I hope will be fixed in a future patch.
Of course, if your hardware doesn’t allow you to run with the default options, you can always change every possible section to create the best experience for you. Here we find it again with DLSS or Deep Learning Super Sampling Technology, which focuses on providing the best possible performance without consuming a lot of PC resources. Ghost of Tsushima: Director’s Cut This allows frame rates to be fixed at 30fps, 60fps and 144fps, of course, with possible drops depending on what you’ve enabled. However, it is also possible to choose an option where DLSS takes full responsibility for this category, and focus on performance, visual quality, or find a middle ground between the two. As always, the final result will depend entirely on your ingredients.
Once again, support for DualSense is included in this port and it’s a very good job. What caught my attention the most is that the controller pad works just like its PlayStation counterpart. The only detail is that the integration has to be configured with adaptive triggers, and it’s not something that comes by default in Steam.
What caught my attention the most this time around is how well the port works from the first moment you start the adventure. Even with my tools, I was able to enjoy Ghost of Tsushima: Director’s Cut With good performance without many errors. dislike The horizon forbids the westWhere I had to experiment until I found the options that worked best for me, this did not happen with Soccer Punch, and I was able to focus on the most important things, enjoying this great adventure from start to finish.
If you don’t have a PlayStation 4 or PlayStation 5, you need to play Ghost of Tsushima: Director’s Cut This version on PC includes not only the base experience, but also the Ikki Island expansion, as well as legendary multiplayer. In this section, the game requires you to use a PlayStation Network account, but if you’re only focusing on the single-player section, you don’t need to create and use such a profile.
As always, the final result will depend a lot on your hardware, but with a mid-range PC, I’m sure you’ll be able to enjoy this title without too many problems, and if you don’t like to spend hours watching it. Regardless of what works and what doesn’t on your computer, you’ll love this port.