We’re practically just over a month away from one of the most anticipated games of the year, Marvel’s Spider-Man 2, which has been convincing fans to have an unforgettable experience with each trailer release. And now, it casts doubt on whether the technical features to be announced will take advantage of the current console’s potential. sony.
The media around the world got a chance to play it a few days ago, none of them interviewed except one Mike FitzgeraldCTO’s Insomniac Games. And among the specific doubts was the performance of the video game, an answer that will please the enthusiasts of this title.
As mentioned, it will have a mode Visual D 30 fpsa way 60fps performance and a high frame rate 40 fps For those with 120hz screens. VR will also be supported. The resolution of each of them isn’t mentioned, so obviously it won’t be completely stable taking on dynamic titles.
Here is what is mentioned:
We like our resolution to be dynamic, and then we have a pretty robust temporal anti-aliasing solution that allows us to scale it up and down.
Something surprising is the ray tracing feature, since the development team has found a way to not abandon it around other visual modes, which means that it will always be active, whether in performance or visualization.
This is what Mike said:
For this game, we can actually offer ray tracing as a base performance mode. There is no mod in this game where ray tracing is disabled. No need. We’ve really figured out how to deliver what we think is the right look and visuals for Spider-Man, and we want to make sure all players see that.
Remember that Marvel’s Spider-Man 2 is turned on October 20 exclusively for PS5.
Through: wccftech
Editor’s note: Undoubtedly, it will be one of the video games that take maximum advantage of the capabilities of the PlayStation 5, which is why it will be understood that it cannot reach 4K resolution, but it is better to be at least 1440p .