Microsoft Flight Simulator 2020 finally realizes the true next-generation potential of Azure cloud computing in PC gaming



Despite Microsoft’s Game Pass and its Play Anywhere initiative possibly ushering the future of game distribution, its first party offerings have suffered significantly this year. Compared to Playstation 4 exclusives like Last of Us II or Ghost of Tsushima, the house that Windows built feels bare. There are some quality titles available including Age of Empires II: Definitive Edition, Tell Me Why, Battletoads, Ori and the Will of the Wisps and Gears Tactics. 

So far, however, the 2018 acquisition frenzy hasn’t bore much AAA fruit. Ninja Theory’s Bleeding Edge came and went while Obsidian Entertainment failed to excite many through the Grounded beta. The delay of Halo Infinite until next year left Microsoft Gaming Studios without a grandiose AAA title for Xbox One, Xbox Series X and PC for 2020. 

Then out of nowhere, Microsoft Flight Simulator unexpectedly becomes one of the defining experiences of 2020 without being your typical blockbuster fare. Besides landing challenges, the flight sim manages to be one of the best reviewed games this year by simply letting users fly aircraft literally anywhere on planet Earth. Visiting islands owned by criminals , 16 hour flights from Los Angeles to Dubia and flying through real hurricanes has become a new pastime now that commercial flights have been restricted due to the Covid-19 pandemic. Though Microsoft hasn’t released user data or sales figures, reports have mentioned that Microsoft Flight Simulator could produce $2.6 Billion in hardware sales due to accessories. Don’t believe it? There’s currently a shortage of flight sticks

Microsoft Flight Simulator

(Image credit: Microsoft)

Flying through the cloud


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