If you were looking for a significant update that brings changes to champion and item stats in League of Legends: Wild Rift, then you won’t be disappointed with the latest mid-patch 1.1. As per Riot Games, this update brought several changes to champions and in-game items. Additionally, joystick controls that are responsible for champion movement and aligning direction of abilities were also fixed. It’s time to take a look at the recent changes that came with this update!
As you might know, Jhin was the most prioritized marksman in the last few weeks. Jhin took over games with his insane damage output with a strong early, mid, and late game. Well, it seems like Riot is going to put an end to it.
Starting (base) attack speed reduced: 0.75 → 0.66
Attack speed increase per level: 2.2% → 3.2%
Attack speed at LvL 15: 0.94 (remains the same)
Damage reduced per LvL: 5.5 → 4.55
Damage at level 15 without any items: 196 → 177
(Skill 3) Captive Audience
Slow: 45% → 30%
(ULT) Curtain Call
Cooldown: 80/70/60 → 95/80/65 seconds
Gone are the days when Varus was the weakest marksman in LoL Wild Rift. Riot has decided to give a massive buff to Varus in this patch so that the poor guy gets some in-game action.
Move speed: 325 → 330
(Skill 2) Blighted Quiver
Cooldown: 30s → 25s
Buff duration: 4s → 6s
Damage: 3/3.5/4/4.5% of maximum health → 3.5/4/4.5/5% of maximum health
Players had a lot of expectations when Akali first got released. But, it turned out to be a relatively weaker champion that wasn’t expected at all. However, she’s receiving a decent buff in this patch to have a better laning phase and make more plays with her assassin potential.
Armor: 30 → 35
(Passive) Assassin’s Mark
Bonus movement speed: 40% → 50%
(Skill 2) Twilight Shroud
Cooldown: 20s → 18s
Bonus movement speed: 25/30/35/40% → 30/35/40/45%
(Skill 3) Shuriken Flip
Missile range: 7 → 7.5
It seems like the nerfs Ezreal received in patch 1.0A was not sufficient. Hence, Riot has decided to nerf Ezreal again slightly. This time, Ezreal’s mobility is on the radar.
(Passive) Rising Spell Force
Attack speed per stack: 12.5% → 10%
(Skill 1) Mystic Shot
Base Damage reduced: 20/55/90/125 → 20/50/80/110
(Skill 3) Arcane Shift
Base Cooldown reduced: 19/17/15/13 → 25/22/19/16
Now, landing your charm becomes more comfortable with Evelynn as Riot has decided to increase the range on her first ability slightly.
(Skill 1) Hate Spike
Range: 5 → 6.5
AP ratio: 40% → 50%
Huge nerf to Blitzcrank this time around! His play-making ability has been hindered by Riot in this patch.
Base mana: 345 → 300
Base mana regen: 15 → 9
Mana regen per level: 1.1 → 0.7
(Passive) Mana Shield
Cooldown: 50s → 80s
(Skill 1) Rocket Grab
Projectile width of Rocket Grab reduced: 1.5 → 1.0
Damage nerfed: 80/140/200/260 → 60/120/180/240
(Skill 2) Overdrive
Self-slow duration: 1.0s → 1.5s
Amumu was getting out of hand, even making to the list top tier tank and jungle champion. It was time to reduce the stun duration of the ‘curse of the sad mummy,’ and the day has finally arrived.
(Skill 2) Despair
Damage reduced: 20/25/30/35 → 10/15/20/25
(ULT) Curse of the Sad Mummy
Stun duration: 2 → 1.5/1.75/2.0
Gragas got a massive buff in the last patch but, it seems like Riot realized that they had over-tuned the champion. So, in this patch, Gragas sees some adjustments.
Health: 690 → 650
(Skill 1) Barrel Roll
AP ratio: 80% → 70%
(Skill 2) Drunken Rage
Cooldown: 4s → 4.5s
(ULT) Explosive Cask
AP ratio: 80% → 70%
9. Lee Sin
Lee Sin was undoubtedly the best jungle champion in the game and was also viable in the late game. However, Riot is making several changes to reduce the potential of his second ability.
(Skill 2) Safeguard
Cooldown: 15/14/13/12s → 15s
Shield value decreased: 80/160/240/320 → 60/120/180/240
Damage reduced: 55/100/145/190 → 50/75/100/125
Physical and magic vamp reduced: 40/60/80/100% → 35/50/65/80%
Several in-game items have also been tweaked with this update.
Armor penetration: 20% → 15%
Armor penetration: 35% →30%
Also, the purchase cost of the following three in-game items has been tweaked:
Cost: 1000g → 800g
Cost: 1000g → 800g
Cost: 500g → 800g
Apart from champion and item tweaks, Riot has also made several changes to experience sharing and jungle monsters.