Mid-Patch 1.1 in League of Legends: Wild Rift – Champion and Item Changes | BlueStacks



If you were looking for a significant update that brings changes to champion and item stats in League of Legends: Wild Rift, then you won’t be disappointed with the latest mid-patch 1.1. As per Riot Games, this update brought several changes to champions and in-game items. Additionally, joystick controls that are responsible for champion movement and aligning direction of abilities were also fixed. It’s time to take a look at the recent changes that came with this update!

Champion Changes

1. Jhin

As you might know, Jhin was the most prioritized marksman in the last few weeks. Jhin took over games with his insane damage output with a strong early, mid, and late game. Well, it seems like Riot is going to put an end to it.

Base Stats

Starting (base) attack speed reduced: 0.75 → 0.66

Attack speed increase per level: 2.2% → 3.2%

Attack speed at LvL 15: 0.94 (remains the same)

Damage reduced per LvL: 5.5 → 4.55

Damage at level 15 without any items: 196 → 177

(Skill 3) Captive Audience

Slow: 45% → 30%

(ULT) Curtain Call

Cooldown: 80/70/60 → 95/80/65 seconds

2. Varus

Gone are the days when Varus was the weakest marksman in LoL Wild Rift. Riot has decided to give a massive buff to Varus in this patch so that the poor guy gets some in-game action.

Base Stats

Move speed: 325 → 330

(Skill 2) Blighted Quiver

Cooldown: 30s → 25s

Buff duration: 4s → 6s

Damage: 3/3.5/4/4.5% of maximum health → 3.5/4/4.5/5% of maximum health

3. Akali

Players had a lot of expectations when Akali first got released. But, it turned out to be a relatively weaker champion that wasn’t expected at all. However, she’s receiving a decent buff in this patch to have a better laning phase and make more plays with her assassin potential.

Base Stats

Armor: 30 → 35

(Passive) Assassin’s Mark

Bonus movement speed: 40% → 50%

(Skill 2) Twilight Shroud

Cooldown: 20s → 18s

Bonus movement speed: 25/30/35/40% → 30/35/40/45%

(Skill 3) Shuriken Flip

Missile range: 7 → 7.5

4. Ezreal

It seems like the nerfs Ezreal received in patch 1.0A was not sufficient. Hence, Riot has decided to nerf Ezreal again slightly. This time, Ezreal’s mobility is on the radar. 

(Passive) Rising Spell Force

Attack speed per stack: 12.5% → 10%

(Skill 1) Mystic Shot

Base Damage reduced: 20/55/90/125 → 20/50/80/110

(Skill 3) Arcane Shift

Base Cooldown reduced: 19/17/15/13 → 25/22/19/16

5. Evelynn

Now, landing your charm becomes more comfortable with Evelynn as Riot has decided to increase the range on her first ability slightly. 

(Skill 1) Hate Spike

Range: 5 → 6.5

AP ratio: 40% → 50%

6. Blitzcrank

Huge nerf to Blitzcrank this time around! His play-making ability has been hindered by Riot in this patch.

Base Stats

Base mana: 345 → 300

Base mana regen: 15 → 9

Mana regen per level: 1.1 → 0.7

(Passive) Mana Shield

Cooldown: 50s → 80s

(Skill 1) Rocket Grab

Projectile width of Rocket Grab reduced: 1.5 → 1.0

Damage nerfed: 80/140/200/260 → 60/120/180/240

(Skill 2) Overdrive

Self-slow duration: 1.0s → 1.5s

7. Amumu

Amumu was getting out of hand, even making to the list top tier tank and jungle champion. It was time to reduce the stun duration of the ‘curse of the sad mummy,’ and the day has finally arrived. 

(Skill 2) Despair

Damage reduced: 20/25/30/35 → 10/15/20/25

(ULT) Curse of the Sad Mummy

Stun duration: 2 → 1.5/1.75/2.0

8. Gragas

Gragas got a massive buff in the last patch but, it seems like Riot realized that they had over-tuned the champion. So, in this patch, Gragas sees some adjustments.

Base Stats

Health: 690 → 650

(Skill 1) Barrel Roll

AP ratio: 80% → 70%

(Skill 2) Drunken Rage

Cooldown: 4s → 4.5s

(ULT) Explosive Cask

AP ratio: 80% → 70%

9. Lee Sin

Lee Sin was undoubtedly the best jungle champion in the game and was also viable in the late game. However, Riot is making several changes to reduce the potential of his second ability.

(Skill 2) Safeguard

Cooldown: 15/14/13/12s → 15s

Shield value decreased: 80/160/240/320 → 60/120/180/240

Damage reduced: 55/100/145/190 → 50/75/100/125

Physical and magic vamp reduced: 40/60/80/100% → 35/50/65/80%

Item Changes

Several in-game items have also been tweaked with this update.

Last Whisper

Armor penetration: 20% → 15%

Mortal Reminder

Armor penetration: 35% →30%

Mid-Patch 1.1 in League of Legends: Wild Rift – Champion and Item Changes

Also, the purchase cost of the following three in-game items has been tweaked:

Teleport Enchant

Cost: 1000g → 800g

Stasis Enchant

Cost: 1000g → 800g

Quicksilver Enchant

Cost: 500g → 800g

Apart from champion and item tweaks, Riot has also made several changes to experience sharing and jungle monsters.


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