Not all digital game providers offer refunds, and those that do often set strict limits. inside steamFor example, games can be returned if purchased less than two weeks ago and played for less than two hours. star citizen Also offers refunds, but they are subject to conditions. In this case, the limit seems vague, as shown by the case of a player who played for hundreds of hours and still got his money back.
what happened the player Blue background Report Reddit who spent a total of 274 hours star citizen. But he is unhappy with the unfinished state of the game. As a reminder: the massive space MMO is funded almost entirely through crowdfunding and has been in development for 13 years.
Developers have made relatively steady progress, but have come under a lot of criticism for constantly expanding their overall vision. As a result, there is still no date for the final release, which was originally planned for 2014. Its the MMO part star citizen It’s been playable in very buggy preview builds for years.
Back to the player, who, by his own admission, wasn’t having much fun star citizen Due to errors and failures. So he asked for the money back Cloud Imperium. To his surprise, all the money he had invested over the years was returned to him in full. with a letter.
What does the letter say? The player posted the contents of the letter, which is several pages long, on Imgur. According to Cloud Imperium, refunds are not required. The terms of use on the website are clear. Anyone who does not return the game within 14 days of purchase is not eligible for a refund.
But they decided to return some of the money. Although according to the player in Reddit, all money is refunded. Thanks to other users of the special refund subreddit who helped him.
Through: Gaming Deputy
Editor’s note: I think it’s already tricky for you to do it after a certain number of hours. Most of the time, especially if it’s a small or independent studio, I don’t want a refund, that’s all I want That dragon, CancerWhich to me seems like a very disgusting way to monetize the suffering and death of “a loved one”.