Regen 2: The Super Mario 64 von Roguelikes im Test

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It is impossible to speak Danger of rain 2 without thinking first danger of rain.

Some activities have successfully built on the strengths of their predecessors, and in the case of game developer Hopoo, some studios deeply understand what made their previous work so great. Danger of rain 2 He is loud, smart and awesome toll consequence It’s also exciting and surprising – not just because it improves on what came before, but because it reworks a formula that was great to begin with.

danger of rain It was published at the beginning of a file in 2013 Roguelike der Renaissance This would lead to the spread of this species, which is widespread today. Apart from the game Isaac’s Bond and original Snape wouldAnd danger of rainThe main phase focuses on repeating procedurally generated levels while allowing players to unlock permanent items and characters for future runs. But unlike their contemporaries – most of whom were more concerned with accumulating skills and abilities – Hopu seemed fascinated with accumulating games. intelligence.

danger of rainAfter all, the signature mechanic is the name of the catch? You must defeat a boss before the teleporter will work. Second catch? The level of difficulty gradually increases during the race. Survive as many areas as you want, scouring every platform and corner for weapons and upgrades, knowing that every second brings you closer to the next level of enemies, with larger health bars and more varied attacks.

He died shortly after taking this screenshot
Photo: Polygon by Hopoo Games

Danger of rain 2 It asks the same question as its predecessor: Are you really ready for the next date? they are of course?

Because yes, you’ve found a shoulder-mounted mortar, and yes, this bear’s damage resistance keeps a few more bullets in place. But in the meantime, giant flaming golems have started spawning, and these swimming jellyfish are in much better health than they were before they spent 25 seconds climbing into that mountain crate. If you’ve ever played a game or a musical instrument, you’re probably familiar with the Hopoo-based paradigm: you play a game, but so does everyone else. And getting better means gaining the knowledge to know if you are fully prepared.

with Danger of rain 2Hobo literally changes perspective. It’s no longer a 2D side-scrolling game, but a third-person shooter set in 3D arenas. It was released in early 2019, before the full version is released in August 2020. I’ve been playing it sporadically ever since, whenever Hopoo adds a new character or biome. I always left intrigued, if not completely addicted, to what I saw.

But recently, with the Survivors of the Void update, I’ve really gotten involved. Maybe it’s because I was under a lot of stress during the transition period Spelunke 2 And Villain Legacy 2 Games that perfected the art of the 2D action platformer – but suddenly Danger of rain 2Click Add Z Axis. I was amazed three years ago, but now I’m fascinated by how it gives me more control at the same time so more anxiety. Also, I play enough to unlock more characters and am amazed at how Hopoo adjusts his abilities to work in more open spaces. The loader is a unique treat – the grapple’s grip allows me to fly through the air and marvel at the verticality and depth Hopoo gets out of the formula in the first game before I smack a magma worm into his stupid face.

Best character engineer in Risk of Rain 2, please don’t argue with me
Image: Polygon via Hopoo Games/Gearbox Publishing

force me Danger of rain 2 All the stuff reminds me of the early days with my family’s new Nintendo 64, when switching views was easy. all. I no longer looked at the connection through an invisible ceiling – I actually entered the wooden entrance of the Deku tree and felt the floor high above me. I didn’t just jump off the lava-filled chasm at Bowser’s Castle – I missed aiming for a platform. Left onlyBefore I sing my ass and go back on the air pointing where I ended up. clearMy childish mind told me There are whole universes that we have yet to explore.

I realize I set my hair on fire here. but how ocarina of time And Super Mario 64 long ago Danger of rain 2 Show me how to explode a simple and elegant idea to make something simple and elegant even more elegant. Mario’s first outing on the Nintendo 64, in particular, was proof that we never really know what’s going to happen next, and that the simple act of jumping can take on a whole new meaning if designers can tilt their heads to see it. From a different angle.

he has Danger of rain 2 He was a big influence like Mario 64? Of course not. Its scope is decidedly narrow, and its ambitions are confined to a small world focused on frenzied battles in a simple infinite loop. but did Danger of rain 2 Do I still rework a game that seems close to perfect? Definitely. Hopoo should make a file Danger of rain 3I can hardly imagine what it will look like – my imagination swims in imagining universes that the studio has yet to show me.



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