Sekiro’s final boss fight was so satisfying it sent me on a game-beating frenzy



I spent the month of December sprinting through more games than I finished in the previous 11 months of 2020. Katana Zero came first, because I was hungry for swords. Then it was a steady course of retro shooters—Amid Evil, Dusk, Quake and Quake 2, Dredd vs. Death, Ion Fury. Cutesy 3D platformer A Hat in Time was my palette cleanser, but like all those other games, it was something I’d had in the back of my mind to play for years and never bothered. Suddenly I just couldn’t get enough, and my 2020 diet of nightly movies turned into a mad gaming binge.

I still don’t know quite how to explain it, but Sekiro: Shadows Die Twice flipped a switch in my brain. I beat it out of a stubborn determination not to let it beat me, which somehow ignited a drive to beat another game and another and another. I was euphoric, and I wanted to play everything.


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