Since ancient times in the video game industry, players have had the option to change their difficulty depending on their skill, which continues to this day in various releases. However, these methods of accessing a menu and making associated changes are about to change, thanks to a new technology that Sony patented a few days ago.
It consists of difficulty levels adapted to the player’s possibilities without entering a menu, that is, as the player performs better, it will increase until the user finds himself with a brake that prevents him from continuing. The patent presents algorithms that can precisely adjust difficulty settings, although this may create confusion among those looking for a challenge to face and those who don’t want to lower its level.
Here is a summary of the patent:
Current disclosure methods may collect data when a user plays one or more different types of games while determining whether to change game difficulty. The collected data can be evaluated to identify whether a user’s game performance level matches the expected performance level.
When the user’s game performance level does not correspond to the expected performance level, game difficulty changing parameters can be changed automatically. Parameters related to movement, delay or hesitation, character strength, number of competitors or other metrics can be incrementally changed until the current user’s performance level matches the expected level of a particular user currently playing the game.
At this point, the user’s expectation level can be changed and the process can be repeated as the user’s skills develop over time.
It’s worth noting that this is just a patent, so it may not eventually materialize into games, or perhaps it’s something that’s in the games that are planned for release much later in development. But we have precedents when PlayStation PortalWhich was finally revealed just as the plan data was leaked months ago.
Through: Eurogamer
Editor’s note: I don’t know how much benefit these types of options bring, unless they decide to remove trophies from some games, which clearly require the use of higher difficulties. It’s a good idea, but perhaps not everyone wants to get it because of the challenges they have to overcome