Matt Dabrowski, the sole developer behind the hit indie game Streets of Rogue, has started a new devlog series. In this series, he provides exclusive insight into his creative process, shares the lessons he learned from the first installment, and introduces brand new gameplay scenarios from the sequel.
“Streets of Rogue” fans have something to look forward to: After first seeing the game during the pre-show at Gamescom Opening Night Live, the first episode of the devlog series delves deeper into the development of the successor, already one of the top 100 most wanted games on Steam.
In this series, viewers will experience previously unreleased in-game footage and learn how the first game helped Dabrowski plan the sequel. What will be particularly interesting are details on the game’s core mechanics, including the new open-world system.
“Rogue 2” promises an immersive sandbox adventure where chaos reigns. Players can look forward to a variety of weapons and wacky gadgets, including bear traps and banana peels. The goal is to destroy all enemies and explore a world full of chaos.
The game features dozens of unique character classes that offer endless possibilities to overthrow a corrupt president. Players can prepare for a zombie apocalypse, take out a band of bloodthirsty mercenaries, or simply enjoy a relaxing trip while ignoring the main quest.
There’s a special opportunity for those interested: registration for the first pre-alpha playtest of “Streets of Rogue 2” is now open. Those interested can apply for the opportunity to participate using a registration form.
Additionally, publisher tinyBuild and the Streets of Rogue 2 team will host an AMA (Ask Me Anything) on ​​Reddit’s r/games on December 21, 2023, at 10 am PT / 1 pm ET / 6 pm. This gives a unique opportunity to interact directly with the creators of the game and ask questions.
Fans and interested parties should save the date and take the opportunity to delve deeper into the world of “Streets of Rogue 2.”