Treasures of Erdtree It will be easier. Bandai Namco seems to have heard the outcry from critics and gamers alike Erdbaum It is very difficult. In response, the editor said, Performs a “calibration update”. It reduces difficulty by strengthening players. According to the patch notes for this update:
Attack and damage negation increased in the first half of the most blessed buff, and the second half is now more gradual.
The attack and damage ratio given by the final level of the Blessing upgrade has been slightly increased.
This is the key to understanding the update Scudtory-pieceThese are DLC-specific upgrade items that increase the player’s attack and defense power. Shards are scattered across the map and require a lot of exploration to find, but the increased power they give makes them a high priority resource.
The game has 20 levels of Scadutree Blessings. Updating the calibration increases the power provided by the first ten levels while slightly decreases the power provided by the second ten levels This means that players should experience strong growth in the first part of the DLC, which spawns the game’s first bosses (including the horror ones). Relana) is a little easier. Finally, Ultimate Blessing will also get a boost, supposedly helping those fighting the brutal final boss. I won’t mention the name of this boss here because it’s too early for such a spoiler, but rest assured, this type of boost is supportable.
The update includes a second note that fixes a bug related to ray tracing settings. Loading a previous save from a previous version of the game can automatically enable ray tracing. The notes say that if you’re having frame rate issues, you should check if ray tracing is accidentally enabled.
Hopefully this small boost will quell the difficulty talk, but will likely exacerbate it, as there will now be a class of players who, like game journalists… can boast about beating the game.
“Hipster-friendly explorer. Award-winning coffee fan. Analyst. Problem solver. Trouble maker.”