Although I’ve been gaming on PC since I was in elementary school, it’s been literally decades since there was no reason to go back to Apple devices since the days of the Oregon Trail and other elementary education titles.
Apple hasn’t done much to support gaming on its devices, apart from popular mobile games and indie titles here and there alone, it’s also not a privacy for the past two decades.
So naturally, I had no desire to buy laptops or PCs from the brand when I couldn’t play the best PC games or use my extensive Steam library of most special games that don’t have the budget to support Mac development. So few listeners.
And so Apple’s negative feedback doesn’t support loop gaming because viewership is so low, devs don’t put games on Macs due to lack of support and tools, and gamers don’t buy Macs because there weren’t enough games to drag. .
This means, of course, that I have moved so far from the best MacBook and Mac that I assumed that any games on MacOS must be poorly optimized and the controls are probably awful.
Recently, however, we’re testing the Apple MacBook Pro 14-inch (2021) – which is considered one of the best laptops on the market, especially when it’s paired with the Apple M1 Max chip in our test unit – to compare it to the latest Apple MacBook Pro 13-inch (M2) and I got a chance to turn around the best Mac games.
I was pleasantly surprised, to say the least.
Apple deserves a chance
So I tried some of the best PC games with Mac support, covering a wide array of graphical and gameplay differences, including Heads, Crusader Kings 3, Original Dyeing Light and my personal favorite indie title, World of Horror. Almost all ran smoothly, with only occasional framerate hiccups or slowing down in more graphically intense titles.
The best feature so far was the fantastic image quality. The color palette and textures through the MacBook’s premium Liquid Retina XDR display are more than any other Windows laptop I’ve used so far.
Despite some minor setbacks, the results were still impressive because it was a laptop that was not built for dedicated gaming in the first place. It was so quiet that after watching Apple for so long as a PC gaming I realized how Normal There was experience.
With more support, the experience could be better, and there’s little excuse right now because of the power of Apple Silicon. The company still needs to invest more in PC gaming-centric hardware, as well as provide developers with the support and toolset they need to bring their latest titles to Apple desktops and laptops.
The good news is that the technology giant has a brand new weapon in its arsenal, which could turn the situation around.
Can MacOS 13 Ventura usher in a new future for Mac gaming?
During Apple WWDC 2022, Apple announced a new update to their flagship OS, macOS 13 Ventura, And it has unveiled a powerful new gaming weapon: MetalFX Upscaling. It’s basically Apple’s response to NVIDIA’s Deep Learning Super Sampling (DLSS) and AMD’s FidelityFX Super Resolution (FSR), and it’s likely to be a game-changing addition to Apple’s Metal Rendering API.
These tools render a frame to be displayed at a lower resolution, then use algorithms and special hardware to upgrade that frame to a higher resolution. It reduces strain on a GPU when playing graphical-intensive games, and when applied well, it significantly improves performance with little effect on graphical fidelity.
And the fact that Apple has created such a powerful feature to compete with its main gaming competition shows how serious Apple is finally getting about gaming. Even more than ray-tracing, algorithmic upscaling is the most exciting gaming technology that has hit the scene in more than a decade.
So as I mentioned earlier there were some graphical hiccups with more demanding games, which – despite the power of the M1 Max – probably because these games weren’t optimized for Apple Silicon like EVE Online. But if the MetalFX upscaling frame rate is increased, many of these problems will disappear, since rendering at lower resolutions is much less taxing. We still have to see how MetalFX upscaling performs, but if it’s comparable to DLSS or FSR, we’ll see some truly incredible performance that could rival some of the best gaming laptops – even faster than we expected.
Some AAA developers are already embracing the Mac. Will follow more?
Another of Apple’s initiatives that I’m excited about is the partnership with Hello Games’ No Man’s Sky and Capcom’s Resident Evil Village. It provides Apple with two very popular AAA titles to strengthen its gaming library (a major weakness of the Mac), as well as use MetalFX as a high-profile demo to demonstrate the power of upscaling.
And this isn’t the first time we’ve seen high-developers come out in support of Mac gaming. EVE has talked about how much potential developers have seen in Apple’s devices, especially since the release of the M1.
Think of being able to play graphically demanding AAA games on a lightweight and slim MacBook Pro or even a MacBook Air? So far this is something I have never considered, but it’s not just a very real possibility, it’s already happening, and I’m excited to see if this new turn – and technology – works for Apple.
If so, make me a brand new convert to Mac Gaming.