These days, pay-for-content services are the most common, something we’ve seen with Netflix, Disney Plus, HBO Max, Amazon Prime, Crunchyroll, Peacock, among others that offer various movie and series content There are few things we like about video game parts Amazon Luna, PlayStation PlusBut it is clear that the king of kings is neither more nor less game pass
This market, which continues to grow, seems unstoppable, in fact, according to some published studies Omdia, in terms of membership contributions, an approximate figure of money is drawn for subsequent years Thus indicated that $22 billion by 2027; Right now we are at 16 billion.
As one analyst noted:
Subscriptions have become a key strategy for major gaming companies, which increasingly emphasize expanded capabilities, exclusive content and cross-platform accessibility. However, the role of subscription as a core business model is yet to be proven. While this provides a profitable and easy-to-use experience, sustaining the development of blockbuster games within this model raises difficult financial questions. This reinforces our belief that, as subscriptions continue to grow, they will not become the dominant business model for games, but will complement a wider range of monetization methods.
The data added that 92 million people are currently using these subscriptions, which are split between Microsoft and sonyBut obviously in Xbox This is a bit more due to the arrival of new features on the said platform. Added to this is cloud gaming, which really requires a constantly active internet connection.
On the other hand we have Nintendo Switch OnlineWhich allows players to experience the exclusives of the company in question, where they highlight Splatoon 3, a game that basically doesn’t work unless you pay for a subscription. And even though the content didn’t convince people in the beginning, adding virtual consoles like that Game Boy Advance It is possible that this is already considered an attractive offer.
Through: Insider Gaming
Editor’s note: This type of market is something that could become the future, and it’s a bit scary, because it could be the beginning of the end for those of us who enjoy physical game releases. But, until they provide a large catalog at very low prices, the demand will not end.