Successor to Two Point Campus Two Point Hospital. This new management simulation combines old mechanics with new features, with a fantastic emphasis on customization to make this world your own. Controlling students ’emotions, as well as running courses and what staff are doing is a delicately balanced task that is both fun and satisfying.
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SectionManagement simulation game -
PlatformAvailable on PS5, PS4, Xbox Series X / S, Nintendo Switch and PC -
Release date:9th August 2022
Introduction
Following the success of Two Point Hospital, The new management simulation at Two Point Studios changes doctors and nurses for university students.
With personalized graphics and more customization options than ever before, Two Point Campus has improved on its predecessor in almost every way.
Sega was kind enough to let me see the preview of the game; Here’s how I managed to play Two Point Campus for one day.
Tutorial
- Significantly easier to take
- The new work cycle keeps me busy
- Play every school year, recreate the summer holidays
I started the two point campus in the main school building, I had only one lecture room on hand. The game starts during the summer break, offers members the opportunity to purchase any necessary rooms or staff members, and redesigns the layout as you see fit.
Once you have purchased everything you need, you can start the school year. As students began to attend, I became aware of the needs of my campus. For example, my small dormitory needs to be expanded to fit everyone, and I soon realized that without an accessible toilet and bathroom we would not be able to go very far.
It was clear that the game was pushing me to make some choices – such as expanding the rooms to make it better for students – but at no point did it get to my hands where I couldn’t make a clear decision on my own.
I like this style of tutorial; Spoon-feeding clear information can quickly become annoying, while players who are left out without any direction can feel helpless. Within the first 10 minutes, I already had a good grasp of menus and buttons – some of which are included – and I was able to understand what I needed and how I could make my campus better.
Seen as the last preview of my game Total War: Warhammer 3, Two Points brought a fresh change to campus speed. This is a game that anyone can take, whether they are familiar with the two point game or even the business simulation genre.
Once you have passed the first school year, you will basically be left on your own device. You will occasionally see letters that tell you what students want and potential students are interested in your campus.
Learning to balance allocated funds has proven to be an interesting challenge, with the monthly report providing a breakdown of what I am making from tuition and leisure on campus and how much to spend on staff. I assumed it would dry out after a while, but hour after hour I was assigned to any new dining space we needed, the staff needs in their lounge, and the ability to expand my courses so I could balance profits.
Campus customization
- Extremely easy to customize
- The mechanics are easy to pick
- Making room in your own way is a lot of fun
Customization was my favorite component of SIM. Every summer, you can rearrange your campus to see how you like it – although I was guilty of freezing every mid-term to make sure my science lab looked for snuff.
My first two courses were Science and VR, which meant there was a sci-fi aesthetic for them in many rooms. Since it was a tutorial it did not present any problems; Two Point Studios explains that players can choose the course of their choice when they play.
At first, I was able to buy one more plot, giving students the idea of ​​separating themselves from their classroom, so that dormitories, showers, libraries, and study spaces could be kept away from all my lecture halls and VR labs.
It’s reminiscent of The Sims, like most design games, but I have to appreciate how easy it is to expand a house or redecorate gardens. My biggest bugbear with Animal Crossing: New Horizons is how annoying it can be to develop large spaces, and the mechanics don’t look the same, Two Point Studios has clearly streamlined to the point where it’s as easy as possible. The campus is your own.
Keep in mind that during the development of each room, there are certain aspects that must be included. For example, a lecture hall must have a door, a lecture hall, and seating arrangements. But even then, there is no limit to your creativity, there are unique items in specific rooms that can improve a student’s hygiene, learning level or their chances of making friends.
As you progress through the game you will open more items and students will also request specific items, my personal favorite Hot-Pink Lovesit. Even during my limited playing time, I could see how progress is rewarded with the ability to give your campus more personality – for me, it was simply the most satisfying aspect of the game.
Students and courses
- Great diversity among students
- The courses are weird
The two-point campus is different from most two-point hospitals in the sense that the people who come to your institution are important. Each student has their own personality type and needs to be kept happy to make sure they pass the year.
As mentioned earlier, the courses I started with were science and VR, and the kind of personality that these courses attracted changed in a certain way, with several students complaining that they needed more stimulation and that I needed to expand my study space. I have caught a number of loose students who are struggling to do better than D in their course; But, overall, it was a satisfying experience. Whenever I bring another coffee stand or make the Student Lounge more comfortable, I like to see my student’s joy increase.
Of course, you also need staff: teachers, assistants, and janitors will run around campus to make sure everything goes smoothly. I can boast to a degree that I managed the budget efficiently enough that I never had to go without staff; But in the beginning, it was fun to try to create a team that would work and give students everything they needed.
Graphics and audio
- The graphics are simple but really fit the game
- Student radio is funny to laugh at
One of my favorite aspects of the game was the audio-to-point studio cleverly sounding like a school radio.
Featuring fake meat and advertising for off-campus activity, it not only immerses the world a lot, but the Tanoy announcements are really funny. In one instance, a monotonous voice announces their frustration among the students, while in another the student DJ says, “Here is another pre-arranged song that I did not choose.”
While it plays mainly in the background, with fun and upbeat instrumental music under all the gossip, it adds to the overall tone of the game and I was always excited to hear the next joke.
The graphics are simple but perfectly matched to the game, again reminding me of Animal Crossing. Each room has its own distinctive style with bright colors and fun designs, where the students themselves wear strange clothes that clearly show their personality.
The latest deal
Preliminary judgment
I only played Two Point Campus for a few hours, but I still want to play it. The foundation is simple, but the team has clearly learned a lot from the development of Two Point Hospital; This world feels much more full and more developed, investing me to the point where I was really concerned when a handful of students did not pass their final year.
Despite this being a preview, I didn’t notice any bugs or issues, which gave me high hopes for the launch. The game’s building and customization elements went smoothly and I like the process of figuring out which system works best for my school.
The two-point campus can probably be enjoyed by most – I am bound by the limited experience with management simulators.
FAQs
The Two Point campus will open on August 9, 2022
Two Point Campus is a business simulation game, similar to Rollercoaster Tycoon and Zoo Tycoon.
A ‘Hands on review’ Our first impression of just one product – it’s not a complete test and judgment. Our author must have spent some time with the product to describe the basic idea of ​​what he likes to use. We call these ‘hands on reviews’ to make them visible in search However, these are always unscored and do not recommend. Read more about our review policy.