Ubisoft ha dimostrato recente a supplement dell’attenzo verso un Maggiore coinvolgimento dei giocatori sui singoli titoli, in termini di Quantitative of time Passing on this, even per se è a parameter of treatment with the possibility that the public invests magnificently in acquire in-game attracts microtransactions.
The giants have already passed in Far Cry 6 more than ever before the capitol, with a Increase the duration by 45% Complete in the end or pass all the gioco in question, something that Ubisoft giudica is a great success.
However, even Riders Republic has offered a 60% increase in its time to its internal giants due to the precedent of Ubisoft Annecy.
At the end of the day, presumably come asymptomatically, the time passed by his gutchie to port an aumento del PRI, ovvero “player recurring investment”which, of course, is very interesting, and the giocator spends no extra content on their singular giochi dopo l’equisto iniziale.
For Far Cry 6, the PRI is 30 augmented by 30%, because in-game acquisitions of microtransactions are increasingly increasing at a faster pace than in Far Cry. The most important element is the tendrils sviluppo dei prossimi giochithat pottery puntare sull’incremento durata per spingere i giocatori a ulteriori acquisti in-game, ovvero sostanzialmente quello qui puntano in general and live service.