Over the past few years, DotEmu has been responsible for giving some of the video game industry’s most beloved, but forgotten, franchises a new lease on life. Like the title Windjammers 2, Streets of Rage 4 y Teenage Mutant Ninja Turtles: Shredder’s Revenge They’ve been spectacular, so when it was announced that the group would be behind the release of a new Metal Slug, many of us were excited. However, this project will not be a traditional 2D run and gun, but the developers of Leiki’s studio, will leave the genre completely aside to offer a turn-based strategy game. in breach. While many doubted this change, few lost faith. Thus, I recently got a chance to play its demo Metal slug technique Ahead, and I can assure you we are in for an unexpected headline.
First, we must clarify exactly what kind of experience this is. Metal slug technique. This is a turn-based strategy game, where we control the classic heroes of the series: Marco Rossi, Tarma Roving, Eri Kasamoto and Fio Germi. Our main objective is to manage this group of soldiers across various missions including primary and secondary objectives. Each has a main weapon, which can be used infinitely, and a special one that has a limited amount of ammo, as well as unique and passive abilities that give each unit extra value on the battlefield.
Each character feels unique. Eri, for example, has a grenade launcher that deals adjacent damage. Even if some units start out very similar, like Marco and Fio, who share the same weapons, eventually more gear can be unlocked, and each gets unique equipment that works in different ways. An example of this is Marco, who can use LASER, which is capable of damaging enemies in a line at the same time.
Instead of being a conventional strategy game like Fire Symbol, Metal slug technique It has two elements that make it unique. The first of these is mobility. Here we are presented with the traditional grid field that we find in multiple exponents of the genre is that depending on the actions that each unit takes when they move, they will gain the adrenaline points needed to activate their unique abilities. This encourages you to move units around, instead of constantly accommodating them in one place. Depending on the type of terrain they cross, they can earn more adrenaline points by scaling a building or jumping across a gap.
Unit positioning is very important, not only because you can take cover from enemy fire by standing next to walls or sandbags, but because your units can attack in sync. If your target is in the attack line of two or three teammates, the rest of the squad will immediately attack instead of taking one of the two actions it can take each turn. This is simulating the system like that Wargroove o The triangle techniqueWhere you have to constantly consider your team’s cohesion and how you can do the most damage using the few resources at your disposal.
Considering that each unit can only fire in four directions without the possibility of a 360-degree attack range, it’s easier to attack from two fronts, at least initially, although this requires you to pay attention to how your heroes are positioned on a map. It gets more interesting as we unlock more weapons and the way to start a sync expands.
The second element that makes this experience unique is that instead of presenting us with a linear adventure, this title is a roguelite. There are no levels, but areas we need to liberate. Each area consists of different missions that we have to complete until it’s time to face the boss. Only one of these areas is available in the demo, and once we’ve completed the four main objectives, it’s time to face a pretty challenging boss.
After completing each mission, our characters can modify their weapons, add more ammunition to their special weapons or add some unique perks. As if that wasn’t enough, when a unit levels up it gains a new ability. These range from an extra power that requires adrenaline points, or a passive ability that provides some advantage on the battlefield. If all your units die or you manage to defeat the boss, everything you gained is lost and you have to start over with basic equipment.
Fortunately, at the end of each match, you earn special coins that you can use at the base to unlock new equipment and abilities that will appear in future game sessions. With this, it is possible to modify each weapon, although this section was not present in the demo. It all adds up to an addictive experience, and considering it’s a challenging title, you’ll be constantly experimenting with everything you need. Metal slug technique There for us.
Although you can finish the demo in just a moment, it is possible to continue playing to unlock additional content and discover all the possibilities hidden here. This is a fantastic first look Metal slug technique, and it’s clear that Leikir Studio is doing a great job with this property. While the preview isn’t perfect, as it currently doesn’t even have control support on PC, the final version will definitely provide a polished experience in all departments. I can’t wait to play Metal slug technique When it’s PlayStation 4, PlayStation 5, Xbox One, Xbox Series X