Square Enix has done extensive work in recent years remastering, porting and remaking some of its most popular titles. While the quality of some of these projects may vary depending on the team in charge, one cannot deny that the big productions are spectacular. Like the title Judgment of mind y Live at Live Not only have they taken it upon themselves to bring these Super Famicom classics to a new audience, but they’ve also become definitive versions of them. However, none compare to its scale and importance Final Fantasy VII Remake. Instead of doing a single reimagining, Tetsuya Nomura and his team set about redefining the story of Cloud and company, changing aspects, expanding others, and splitting the adventure into multiple installments.
while we wait Final Fantasy VII Rebirth Available in the future, Square Enix has prepared a deviation for us in the form of a remaster Crisis Core: Final Fantasy VII, one of the PSP’s most iconic titles. Thus, I am already playing this title and, although the review time has not yet come, I have the opportunity to tell you more about this work, answer some questions and explain in a better way what kind of experience awaits us. Crisis Core: Final Fantasy VII Reunion Available in just a few days.
D PSP and PS5
Now the main question for many is:Crisis Core: Final Fantasy VII: Reunion Is it a remaster or a remake? Although Square Enix confirms that this is the first, all available trailers show us a consistent improvement that goes beyond the remastering we’ve seen in games. Romancing Saga 3 Or any Final Fantasy from the PS1 era. With that, the gameplay looks similar to what was presented to us Final Fantasy VII Remake. So what is it? Well, the answer is a remaster, but one with a bigger budget.
What can I talk about? Crisis Core: Final Fantasy VII Reunion It takes everything we saw in the PSP Classic and gives it a big visual tweak. I’m not talking about a layer of paint with an HD filter and a series of scaled textures, no. Here we are presented with settings, character models and cinematics that are similar to what we see Final Fantasy VII Remake, which is impressive. The only detail that may differ is the pre-rendered cinematics, which are the same as the original installment. Fortunately, the compression isn’t as noticeable, although you can still see it in some parts.
Also, the gameplay, despite having the same base, is much more dynamic. Combat has always been hack and slash oriented, with little RPG touches, and that continues here. However, everything is faster, and each fight can be over in seconds because of how fluid Jack feels at all times. Likewise, the Digital Mind Wave, or DMW, system is still around, so the only real change offered here has to do with the way everything feels in the hand, and I can say that everything is awesome.
Each fight is dynamic, and if you choose the highest difficulty, the game asks you to master all of Jack’s abilities to win the toughest match. In a general framework, the remastering has taken care to make the title feel like a great update from a visual and gameplay perspective. Anyone who enjoyed the original on PSP will appreciate the immediate improvement Even all the lines of dialogue now have voices, where we can hear something already familiar, like Caleb Pierce playing Jack again.
Another element that makes it clear that this is a remastering and not a remake is the structure of the game. If you’ve played the classics on the PSP, you know exactly what you’re up against. The experience is divided into chapters that you can complete in an hour or less. However, there are endless side quests you can do at any time, and each one is combat-focused, so variety is essentially non-existent. This isn’t too much of a problem, as the hack and slash system with RPG elements is fun enough to make you spend a few hours completing all this extra content. Plus, you’re always rewarded, whether it’s more materia, some summons, or a new shop.
This is where its origins as a portable device experience are most noticeable. Each side mission can be completed in just over five minutes, perfect for a quick session on the Nintendo Switch, although this feeling isn’t replicated on consoles like the PS5 and Xbox Series X|S. With that said, Midgar’s quests remain exactly as you remember them, which is a bit disappointing, as Square Enix was able to stretch these sections into the main quests and not provide anything like what’s seen. FFVII remakeWhether to remove continuous loading screens when entering different rooms or walking down a new street.
Thus, it is clear that, as a reconstruction, Crisis Core: Final Fantasy VII Reunion It’s still the same experience we all remember, but with a host of visual and gameplay enhancements that not only give the PSP classic a modern coat of paint, but also provide a great way to enjoy this highly engaging chapter in its storied history. Final Fantasy VII.
the soldier
Of course, I have not yet talked about many things, especially the story, and although I cannot discuss this in detail, I can say, as far as I am allowed to mention, there are no significant changes in this chapter. It’s a remaster that looks like a remake from afar, but at the end of the day it’s very faithful to its original work, which might not appeal to everyone who was hoping for an update like this. Final Fantasy VII Remake.
still, Crisis Core: Final Fantasy VII Reunion It was an extremely fun experience that I couldn’t put down. It’s not just my curiosity Final Fantasy VII Remake It makes me want to see what happens to Jack, but the gameplay is so addictive that it’s hard to let go of control, because the combat is so satisfying. However, this is just a preview, so you can come back in a few days when my full review is available, and it will expand considerably on the points I’ve made here.