It’s no secret that Xbox has always been the last option for the Japanese market. This refers not only to players, but also to developers. Although this has changed in recent times, Atlus and Square Enix have given users of this platform the opportunity to enjoy classic titles and new installments, it seems. Capcom He still has a long way to go to reach this level. Something that yesterday’s announcement made clear.
During the last Nintendo Direct, Capcom announced two new collections: AC attorney investigation collection y Marvel vs. Capcom Fighting Collection Arcade Classics. Both packages will allow the public to experience this classic, But it’s the second collection of content that won’t be available on Xbox consoles.
That’s right, although Ace Attorney Investigation Collection will be available on Xbox consoles, Marvel Vs. Capcom Fighting Collection Arcade Classics will bypass this platform entirely, which these users didn’t like. Although Capcom did not issue a statement explaining the reason, It seems that everything has to do with the graphics engine on which some of the Japanese company’s titles run.
According to JaomuncherWith information verified by Windows Central, The reason some classic Capcom titles aren’t available on Xbox is because of the MT Framework, the Japanese company’s old graphics engine. Capcom has no plans to bring classic MT Framework titles to the current Xbox ecosystem, making it more expensive to deliver the same titles than porting them to the PlayStation 4, Switch, or PC.
Let’s note that all titles that use the RE engine are available on Xbox, from Resident Evil 7up to Monster Hunter Rise. Likewise, this does not mean that the relationship between these two organizations is bad, as titles like Monster Hunter World y exoprimal Made available in Game Pass.
Although it looks like Xbox users won’t get the chance to enjoy Marvel vs. Capcom Fighting Collection Arcade Classics, that doesn’t mean Capcom has forgotten about them. At the end of the day, It’s a financial decision, with Japanese companies unwilling to invest the resources needed to make it a reality.. On a related note, you can learn more about this collection here. Likewise, that’s the gist of yesterday’s Nintendo Direct.
Author’s Note:
Everything seems to indicate that the Xbox Series X|S is not fully compatible with the MT framework. Let’s remember that the Capcom engine is already old. This is something the company used for a few generations and was one of the main reasons they switched to RE engines during the last generation.
Through: Windows Central.