A month ago, a new PlayStation project was launched, Lego Horizon Adventures, It’s a new take on the universe of dinosaur-shaped machines combined with the brand’s buildable toys loved by millions of users. This brings us to the notes we’re writing today, since we had the opportunity to interview some of them Guerrilla Games Tell us more about how the project originated.
In our case, there was some feedback from us Stephen Verrault, Studio Design Director. And we got some interesting information, like the concept behind the crossover, why some enemies from the original game didn’t make it to this version, if they have future plans for this and more. So if you like the game, we recommend you to continue reading and discover the many reasons behind the development, in the end saving is always interesting to have.
Below, you can read the interview:
ATOMIX: How did the idea of ​​creating a Horizon video game in collaboration with the LEGO franchise come about?
SV: We at Guerrilla have always been big fans of Lego. To tell you how early it all started, we prototyped the first Horizon Zero Dawn machine using DUPLO bricks! If you visit our studio, on any floor or in the cafeteria, you will find Lego bricks and minifigures. And it’s not uncommon to see someone working on a new creative piece while you sip your espresso!
When we approached the LEGO Group we were excited to discover that they are big fans of Horizon! They wanted to make a LEGO Horizon game a reality, so we started an internal pitch process and the idea that stuck was the one you can play today.
The planets aligned perfectly when Studio Gobo joined the collaboration. We’ve been in conversation with them for some time, as we value their experience in high-profile titles as well as their experience with games for family audiences. Joining us for their development was the last piece of the puzzle!
ATOMIX: What were the biggest influences when creating this adaptation?
SV: A big influence for us was The LEGO Movie, both in terms of visual fidelity and tone. That’s why the world of LEGO Horizon Adventures is made entirely of LEGO bricks. You can literally print a screenshot of the game and start building! While writing, we also had a lot of fun, working closely with LEGO to approach the film’s rich, multi-layered quality and deliver a story that would resonate with kids and parents alike.
ATOMIX: Is there a possibility of seeing a sequel in the future? About the events of the forbidden West?
SV: I am always impressed by the richness and maturity of the world of Horizon. Few worlds allow creators to create so many different experiences, from open worlds to virtual reality and family games, while staying true to the pillars of the franchise! We’re busy celebrating the launch of LEGO Horizon Adventures at the moment, but any chance to welcome more people into our world is guaranteed!
ATOMIX: Why didn’t some enemies like flyers make it into the final version of the game? Because of the level design?
SV: We have carefully selected the machines that will be most visible on screen and work well with our camera system to provide a unified combat experience, regardless of the character you choose. We knew from the start that big fights would require BIG machines and the cast of Ground Machines is perfect for that.
ATOMIX: Why did you decide to prioritize action over formative elements or puzzles?
SV: War is at the core of the Horizon franchise, so naturally it played a big part in the experience. And we get a lot of praise for the depth of our combat system! One of our first design objectives was to allow players to create what we call “joyful chaos”: imagine the battle itself as a puzzle and give them the tools (gadgets and weapons) to be creative and solve it however they want.
ATOMIX: Are you planning to add any kind of DLC or will we just see with this crossover?
SV: Nothing to announce, but we encourage you to stay tuned for more LEGO Horizon Adventures news!
ATOMIX: This question is more related to my preference. Why is Silens not a playable character?
SV: We also love Silence, especially her LEGO minifigure version! Actually, it has more to do with keeping the story consistent and how Silens are portrayed in Horizon Zero Dawn. He is always one step ahead of the mysterious player. We wanted to maintain that. That being said, we are very happy with our main protagonists, Aloy, Varl, Arendt and Tersa. In the game, I personally identify a lot with Varl, who is always trying so hard, trying to be a hero. Some days I want to be like Erind, just living in the donut moment… 🙂
ATOMIX: Was it difficult for the team to work on the Switch version? You know, technical details.
SV: LEGO Horizon Adventures is a family game, and so being on the Nintendo Switch was part of the strategy from the start. Nintendo has been very helpful throughout.
We employed a dedicated team of engineers on the Switch version from day one to ensure we took full advantage of the console’s technical capabilities and achieved the highest possible visual quality. Content quality is one of our main goals, and we couldn’t be happier with the performance on Nintendo Switch!
With everything you told us guerilla games, It seems like a lot of heart was put into the video game, and ultimately, as we commented in our review a few weeks ago, there is the possibility of continuing to exist within the industry with some sequels or even bringing more worlds. PlayStation A lego. However, it’s a good start, as there are cameo outfits that raised fans’ eyebrows.
Remember that LEGO Horizon Adventure is available PS5, Nintendo Switch and PC.
Via: PlayStation