February is shaping up to be a month of big releases in the world of video games, with titles like these Reload Persona 3 o Final Fantasy VII RebirthBut for some it went unnoticed that it was coming Suicide Squad: Kill the Justice to show that Steady Rock There are still touches. And from what the media has mentioned, it is possible that it is not a masterpiece, but quite the opposite in terms of level design and fun intensity for the user.
Today, preview reviews have been released, comments that are not positive although the game was initially delayed to make the experience more satisfying for the user, but it seems that there was not a good idea of ​​how to create an open. There are generic secondary missions in the world and commentary, and also that the fun factor disappears when completing story objectives that last quite a while.
Here are the opinions collected:
While each mission had a different objective, they all had the basic gist of fighting off waves of enemies while swinging back and forth between rooftops… but open world missions where characters yell at you on the radio about how the enemies are doing. Point A or Point B doesn’t seem to break the mold over and over again, especially when there are now so many live open world games with similar content. – Spot the game
“I began to feel a sense of uniformity in many of the missions. Of course, they all have different looks and narrative motifs are varied, but many of the ones I played in Chapter 1 and Chapter 3 revolved around going into an area and defeating all enemies or defending a place against aliens. . …I really hope that as the campaign progresses there will be more of this type of combat and less ‘defeat all enemies at point A’ or ‘defend point B’ missions. – Game Informer
“Quests tend to favor a lot of tried and true types, which makes them feel a bit like uninspired filler. Like…stop me if you’ve heard this before. Defend a point from the waves of enemies that appear to you. Sound familiar? Now imagine that every time you defeat this handful of enemies you have nothing to do. This is exactly what happened during a mission in the main story, and the filler seems completely unnecessary. – IGN
Metropolis is a sprawling, polluted, vertical maze of buildings with no clear routes or easily understood landmarks. It’s a battleground that’s hard to navigate, without the aid of a simple radar minimap to find enemies and friends alike. With violent explosions, special effects, damage counts, mission markers and more all on the screen at once, it seems very difficult to analyze. – Eurogamer
It is also noted that among all the bad, something positive has emerged, it is precisely the graphic environment that surprises in terms of similarities with their counterparts in comics and two-dimensional animation characters. The same is true for humor used in various jokes. And of course, there is talk that games are ultimately balanced, but that doesn’t mean they become fun after a few hours of play.
Remember that Suicide Squad: Kill the Justice League Even if you PS5, Xbox Series X/S and PC from February 2.
Through: my city
Editor’s note: Something tells me things aren’t going to get better with this game, since there’s already bad news about its playability with previous ones. We’ll have to wait a few weeks to see if it’s really as bad as they say, which could be quite real.