Last Sunday, October 8th, it closed Game Industry Conference (GIC) In Poznan, Poland. This year marks the 16th edition of GIC, and the conference has established itself as the largest and most important business event for the gaming industry in the region. A record number of over 3,200 trade visitors and participants gathered for hundreds of excellent discussions and networking opportunities.
Over several days, more than 150 professional discussions, panels and roundtables with more than 200 speakers were held. Also, the conference had many side events such as: Yet another pitching event like it Games Breakfast Woman to propose. These were more highlights of the conference GameDev Investment Forum, The VR Summit and the traditional Free City Tour, during which GIC participants were able to visit the most beautiful corners of Poznań. Also worth mentioning is the children’s daycare offer for conference attendees – around 30 game developer kids were looked after this year!
GIC 2023 has once again managed to attract a large number of sponsors from the gaming industry. The largest representatives include Invest in Skane, Product Madness, Playtica and Techland. They not only supported the event financially, but actively participated in this year’s conference.
“This was my first visit to GIC in Poznań and I have to admit that I was overwhelmed by the size and quality of the conference. Many great speakers, excellent organization and an infrastructure that allows for industry-wide networking make the conference a perfect melting pot for game ideas. Above all, the Central and Eastern European Game Awards honored all creative studios in the region and inspired them to develop better games in the future,” Milos Hetlerovic, manager of Eb Software, who won the Best Art category at the CEEGA Awards reproach is provided.
“GIC has always been a great place to learn and network, but this year’s event surpassed what we’ve seen in previous editions – Both in terms of speakers and the conference program and organization. This event is shaping up to be one of the best and most rewarding in the world of game development,” Jakub Roccoz, CEO of Fool’s Theory, added GIC speakers and exhibitors.
The Game Industry Conference once again collaborated with event networking app GRIP, which not only digitized the ticketing system, but also simplified the planning of business meetings on site and online. The app also gave participants the ability to personalize their schedule on mobile devices.
On Friday evening, all GIC participants had the opportunity to attend the concert Epic game music to visit, where one of the first live performances of music Baldur’s Gate 3 As well as orchestral adaptations of some of the most famous soundtracks from the game Doom, Battlefield, Assassin’s Creed, Horizon: Zero Dawn, League of Legends, Dragon Age And Apex Legends could be heard.
The next day it was time Central and Eastern European Game Awards (CEEGA). Hard West 2 Ice Code Games won the award for “Best Game”. The awards are the result of cooperation between 16 industry associations in Eastern European countries, thereby strengthening the entire local game industry. Full details of the award:
- graphics- Scorn (Ebb Software)
- Shruti – Layers of Fear (Blubber Team/Anser Studios Inc.)
- design – Hard West 2 (Ice Code Game)
- story – Sherlock Holmes: The Awakening (The Frog Stuff)
- technology – Glorious Hunt: Medieval MMORPG (Black Eye Games)
- Insider Tip – Midnight Fight Express (Jakub Dzwinel)
- Best Mobile Games- Railbound (Afterburner Studios)
- best game- Hard West 2 (Ice Code Game)
More information is available https://gic.gd/ to seek.