Larian Studios CEO Sven Vinke admitted that the Baldur’s Gate 3 team had to do “a bit of tweaking” during development, meaning staff had to work overtime to finish the game on time.
as reported Gaming-RadarVinke said at the Digital Dragon conference that Baldur’s Gate 3 required less crunch than the studio’s previous games, but he believed the game always needed a bit more time to complete.
“Definitely less than in the past with Baldur’s Gate 3,” Fink said when asked if Larian staff had to be processed to complete development. “To say we haven’t done it would be a lie. Something happened that we didn’t expect.”
It would be a lie to say we didn’t.
Finke insisted that his fellow staff “didn’t overdo things” but “had to do a little bit” to complete Baldur’s Gate 3. Workers always leave at 8 and work “very, very rarely” on weekends. she added.
“Honestly, I think you always have a little time when you’re trying to get something done, especially when there’s a lot of complexity to deal with,” Fink says.
Crunch has proven to be a controversial topic in the video game industry, with developers such as CD Projekt Red, the studio behind Cyberpunk 2077 and The Witcher, coming under fire for imposing mandatory overtime on their workers. The feedback seems to have been heard loud and clear by those in charge, and studio executives have insisted that CD Projekt Red has deviated from this approach.
Baldur’s Gate 3, a role-playing game based on Dungeon & Dragons, was a huge hit upon its release in 2023, earning numerous Game of the Year awards and a 10/10 rating from IGN.
“With highly tactical RPG combat, an unforgettable story with complex characters, an extremely smooth cinematic presentation and a world that always rewards exploration and creativity, Baldur’s Gate 3 is a new high point for CRPGs,” we said.
Ryan Dinsdale is a freelance reporter for IGN. He would talk about The Witcher all day.