A very special background that relates to the development of Gears of War. There is some incredible and startling news
Which is during an interview Lee PerryFirst GoW’s lead level designer, said in front of him Arsteknica Where he wanted to say one Anecdote About the game Gears of war And its development. In fact, he reveals how difficult it was to initially be able to overcome some obstacles, which he was able to do together with the team. Epic Games.
And so, he chose to reveal everything that started when they had a small studio, when the team was very small. Nevertheless, it did not deter them from seeking it Create Battle Gears game, A multiplayer that you had to keep busy. In fact, they were not yet aware of the fact that they were forced to compete with the big companies, with the same companies that have made headlines in the past, such as Hello. Did you see GoW Graphics 6? Simply incredible.
The development of Gears of War presents a new step forward
In addition, The sixth chapter of the story is moving in a certain direction. Lead level designers wanted to do just that A jump in the past Going back to the time when he started to develop this idea around Marcus Phoenix. It is also known that it is going In the end the realization stalled What is multiplayer map. So that the team can focus on the development of the main game. It is known that the first version of the online map, was certain Catastrophic. “They were a real disaster because we were based on the most popular shooters of the time like Counter-Strike and Unreal Tournament. It’s a pity that those games worked fundamentally differently from Gears of War. “.
Wondering how far back Difficulty He met at the time, he also remembers when he asked the development team if it would happen Removal A part, or even all, of Multiplayer phase. At least at first it was decided to give up everything. And that’s when the decision to start multiplayer perception began, so that it could be taken as the inspiration for the original GoW campaign.
Continuing his interview, the former developer chooses to carry out the overall development Cover mechanics. So that every player will have a chance Open field of view On the battlefield. Indeed, in each GearsBeing able to identify the enemy immediately is of fundamental importance. In order to avoid being blind, with the risk that may occur later Suddenly seen.