In 2013, Ubisoft Singapore, a studio that had previously been responsible for supplying the company’s other projects and its international division, took on the task of creating a pirate game inspired by Navigation Mechanics. Assassin’s Creed IV: Black flag Introduced us. However, with each passing year, it became clear that something was not right with this project. Now, after nine years of development, Asian Studio is finally ready to show the public what it is doing all this time.
Recently, I had the opportunity to take part in a presentation ahead of time, where I was able to see some of the gameplay and its structure. The skull and bones When it will hit the market next November. To get started, we need to clear a very important point, the Ubisoft Singapore project is a game as a service. That’s right, we have one Destiny Or a Marvels Avengers In our hands. Fortunately, the developers have made it clear that the whole experience can be enjoyed on their own, although this is still a title where the focus is on both multiplayer, PvP and PvE.
Here, you will have the opportunity to start as an ordinary person, someone who does not even have a real ship to cross the Indian Ocean. However, when you complete the missions and your fame or notoriety, in this case, grows, you will be able to get a big crew, a huge ship and the title of the greatest pirate of this era will be in your hands. Of course, more has been said than done.
The sea is full of danger. You don’t just have to worry about the weather and other players trying to get you down, even your crew can go into rebellion. So to cross the sea safely you have to consider all the necessary sections. Before each mission you will be able to inspect a pirate layer, where it is possible to access more content, customize your main character, buy the resources needed to survive in the high seas, such as food and drink for all your companions. Once you decide to start your adventure, you have several options at hand.
You have to be a pirate to increase your notoriety. This way you can attack other ships that you find at sea, each with a series of resources, benefits and risks. As if that’s not enough, there are also campaigns against large forts that you can attack in a variety of ways. In addition to the classic cannons, your ship can be customized with a variety of offensive and defensive attachments. For example, you can equip a Greek fire for a close range attack, use a harpoon to quickly sink your opponent, or put metal on a bow to reduce your damage. Ubisoft Singapore has made it clear that customization is a very important component.
Although what I have told you sounds very simple, the idea of ​​fighting using only your ship seems very interesting and can attract multiple players interested in this experience. Although the first day experience will be complete, the developers have promised to update with more content in the future and above all, they will be free.
In fact, The skull and bones It doesn’t look like a bad game, but it also doesn’t look like anything that will truly hit these days. The market for games as a service is very competitive, and very few can enter the field. Ubisoft Singapore’s work has interesting fighting features, but that’s it. There is no real glitter, and considering the fact that Ubisoft Singapore has been developing it for nine years or more, the consequences of filing a bug could be dire.
In this case the whole experience took place in an open world or open ocean. So you can find resources through a crafting system and create different items. If repetitive loops aren’t fun, The skull and bones You will have a serious problem. The skull and bones This is PS4, PS5, Xbox One, Xbox Series X | S and PC will arrive on November 8, 2022.