Skull Island: Rise of Kong was released earlier this week and was quickly criticized as one of the worst games of 2023. what happened Well, a new report claims that it was made by a small team of developers on a limited budget in just one year, putting the studio in a situation where it would be nearly impossible to do something fast and financially sound.
As announced earlier this summer, Skull Island: Rise of Kong It is the first video game King Kong In about two decades. The famous Giant feature was the last game Peter Jackson’s King Kong The official game of the movie, developed by Ubisoft. Since then, people have been waiting for another game King Kong And finally, on October 17, we got one.
But unfortunately, Skull Island: Rise of Kong It’s a simple beat-em-up game with horrible cut-scenes, ugly graphics and more. So what happened? Why is this game so bad? Well, looks like you can blame its editor Skull Island.
In a new report from The Verge, its developers iguanabeeA small independent studio based in Santiago, Chile, spoke to the outlet anonymously and explained that its editor Skull Island, Match the gameIt gave the team only one year to develop the game from scratch.
“The development process of this game started in June  and was supposed to end on June 2, [este] Year is therefore a year-long development process,” said one of the developers behind the game. King Kong.
According to other developers at Independent Studios, Match the game, an American publisher of several lesser-known video games, typically uses small teams of developers to produce licensed titles in a similarly short period of time. Its developers iguanabee They said that Match the game Will not provide teams with “all the information” about the project, leading to frustration and forcing teams to “improve with limited information”.
Other complaints suggest that Match the game Was not willing to pay enough Iganabi To maintain a large and efficient team of developers. According to sources, The Verge has the longest development time Skull Island, only employed between two and twenty people. As expected, at least one developer reported that a crisis situation occurred and it was difficult.
“The crunch is really going on in February,” said the anonymous developer. “By the end of February I was in auto mode because all hope was lost.”
According to The Verge, even though the game was hard to develop and the money wasn’t great, some people on the team are still proud that they managed to ship in such a short amount of time and under such difficult conditions. A former developer shared on social media that he is still “proud” of the game. King Kong of iguanabee.
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Editor’s note: It’s all smiles and fun until you consider the other side of the coin, which must be terrifying for developers. The worst part is that I was planning to buy the game when it was at a ridiculous discount while grumbling about the graphics but that meant paying Match the game.