If you were a Nintendo kid in the 90s, you’d probably wonder how Fuchstern And SuperFX-Chip It can feature full 3D worlds on 1993-era SNES hardware If you were to play the game again today, you’d probably be disappointed by the game’s choppy frame rate, which maxes out at 20 frames per second.
Enter a long time Fuchstern Rom-Hack KandontoResponsible for all functions Star Fox Exploration Show to cut. This week, Kando patch release Opened 30 or even 60 fps in simulated mode Fuchstern (or Star Fox 2M) Rome. The result is a very smooth experience that’s probably closer to your rosy memories of the early 90s. Fuchstern Can do more than the original game.
Design issues
acceleration effort Fuchstern This is nothing new in the hacking and simulation communities. A player for years The SuperFX chip is overclocked or Run emulator at fast speed Trying to increase the frame rate of the game.
But while doing these procedures Fuchstern It runs faster (and smoother) and speeds up the game’s internal logic to the same extent. This means enemy ships and your Irwing will fly much faster than Nintendo intended, an effect that means the game’s excellent music doesn’t sync with the auto-scrolling screen. Tripling the speed of the game to achieve a 60fps experience certainly makes it incredibly fast.
The design and limitations of the original SuperFX chip make this problem difficult to solve. In a game like FuchsternSuperFX-Chip It may take two frame cycles Transfer its 3D image to the system’s video RAM (although this uses 75 percent of the available screen real estate). Add in the processing time for game logic, enemy movement, etc., and the game renders a new frame at a third of the SNES’s 60fps rate.
“SuperFX games are kind of a special case”, author of Near Emulator (aka Byuu) He told Ars in 2019 The updated discussion focuses on overclocking The emulator focuses on the exact BSNES. “Because they usually don’t run at 60 frames per second due to the demands of the software that rasterizes the full screen on the SNES, the logic of the game is based on the frame rate. So even accelerating FuchsternIt will show that the game engine is running really fast now.”
slow
To solve this problem, Kando Hack reprogrammed the game to execute three-frame instructions first (measured in). IRQ method) over the course of one frame cycle (or two game cycles for 30 frames per second) but to prevent gameplay from self-accelerating, Kando only recalculates game logic (or “levels”) every third frame (or every other frame for a 30fps mode). programmed his version to do “It slows the game down to its original speed,” Kando wrote.
Unfortunately, Kando found out that it was a hacked version of the game Still need help from an overclocked SNES CPU and therefore, Does not work on permanent SNES devices. Even on emulators configured to run in overclocked mode, cando careful In that 60 fps mode “when there are some objects on the screen, the frame rate becomes very variable between 30 and 60 fps per second (there also seem to be some music speed issues when playing at 60 fps).
Whatever the restrictions, it’s great to be alive again FuchsternAll action-packed gameplay without the sick framerate inherent in early 90s 3D graphics (or the agonizing game speed of earlier framerate hacks). We will play it together this weekend Our advanced version of SA-1 is lag-free Step 3 Trying to recreate the best version of our childhood.