Bayonet 3 Finally here, and as always with the latest Nintendo releases, Digital Foundry takes a closer look at game performance and frame rates. How is it held up?
In short, John Linman believes that the third game has “some serious technical issues” and is a game that “feels like the entire production was looking for more powerful hardware that didn’t come in the end”.
In general, image quality is described as “fairly limited”. Bayonetta 3 is an improvement from the second game though, jumping from 720p 810p dockedbut Portable mode Now with a pixel count lower than 720 pixels 480 S.
For game performance, perspective contains 30 frames per second And Spillane goal 60 frames per second. extensive game The fixed parts were now too Limited to 30 fps.
“But here’s the thing, the target frame rate during normal gameplay is 60 fps, but that’s rarely achieved and that’s the real problem… On a completely empty battlefield, the frame rate still routinely drops below 60 frames per second.
“…once you’re in combat, you’re basically completely unlocked and unstable.”
Despite the technical complications, Linman thinks Bayonetta 3 is still special, “where the next generation of Switch hardware can go to perform at its best.”
“And given Platinum’s history in Transfer games, it actually seems like a very real possibility, so we’ll see an improved version of Bayonetta 3 later… My feeling is that Platinum’s technology really needs a complete overhaul. .. It’s better with the power of the Switch hardware. Can’t play… Relax your expectations on the technical side and you’ll have a great time with Bayonetta 3.
On the plus side, the game’s load times are “relatively fast” – with smooth transitions between maps in real time. Check out the full rundown of Digital Foundry in the video above. You can also check out the technical analysis written for DF at Eurogamer.