Eric Baron – creator of Stardew Valley, better known as ConcernedApe – went into more detail about his upcoming game Haunted Chocolatier.
Ghostly chocolate makers are still a long way off, but Eric Barron — creator of Stardew Valley — is one. The best game on Game Pass He also elaborated on his upcoming game, saying that he has a “big and ambitious vision” for the game.
We know from the game’s first trailer that the Haunted Chocolatier gameplay phase will be more combat-focused, gathering ingredients, running a shop, but now Barone has revealed some additional details. to talk ScreenRant Regarding Haunted Chocolatier and his collaboration with the band Alvays for a music video, Barone said Haunted Chocolatier “is going well, but it’s a big game. I have a big and ambitious vision for it. It’s a little scary, the amount of work that’s going to be. But Stardew Valley took me four and a half years; I’ve been working on Haunted Chocolatier for about a year and a half or maybe two. I announced it over a year ago, but it’s going to be a while. But I think it’s going well. . So far. There’s a lot of good Bs Jetzot”.
Baron discussed the decision to include combat as a feature in Haunted Chocolatier, “When I was in the early stages of Haunted Chocolatier, I played a lot of Diablo II. Looting and seeing your numbers go up in stats? I love that stuff. I feel like Stardew Valley. A lot of players don’t. They love it, but I have to do what I think is fun. And I think that’s going to shine through in the game because I’m looking forward to it.” He added that he was playing Stardew Valley at the same time and “the combat there is primitive and kind of raw. It’s very simple, so I thought, ‘What if I make a game like Stardew Valley Mines, but completely crystallized and doing really well?'” I want all the bells and whistles in a game that involves combat, but also exploration and resource gathering.”
The haunted chocolatier takes us to the magical world to collect ingredients before bringing us back to the castle to make chocolates to sell in the shop. “I think collecting the core elements of the game; This is the biggest part of the game. The store is rather passive, but the idea is that you can run the store yourself so you start getting help from the spirit,” says Baron. “So you automate all that, and then you just give the store chocolate and design the store.” The store has “a lot of Features” will also be there when the game in general will “also have a certain type of sim element”, games like RollerCoaster Tycoon or something where customers have specific needs and desires and then when those desires are met and they are satisfied they can. Your store valuation will increase. Starting, that attracts more customers and there’s kind of a loop.”
Baron said that with Haunted Chocolatier I wanted to show a different side of what I do. In a way, making games and art is a way for me to connect with people or even make them understand me. I want people to understand my thoughts, my ideas and who I am. I feel like Stardew Valley is part of getting there, but it’s far from the whole picture. I have a lot to express, so I’m looking forward to it.”
Haunted Chocolatier still seems a long way off, but we’ll keep an eye out for updates. What do you think of Barron’s comment about the haunted chocolate maker? Let us know in the comments!